All talk will be under the assumption we start from the East (Right)
So to the basics: What kind of war is this? It is a king of the hill sort of war. For those unfamiliar with it, you either:
get to the hill first and defend it from any and everyone
OR...
you get there second kick the first person off and proceed to defend.
What this means is you can technically win the war
without killing a single person.
The crescents are the 4 mines and continuously give off resources after captured. North and south orange circles are refineries. After capture resources must be manually carried to the base from these points.
Let me reiterate....
Mines: Continuously give resources while unattended
Refineries: give resources ONLY when transported
Mines >>>> RefineriesWhen resources are gathered, the cannons are charged. When the cannons are fully charged they automatically fire upon the enemy base. The cannons charging, firing, and destroying the enemy base are all flashy smoke and mirrors. When it comes down to the basics, the game is all about collecting the required resources before the enemy does.
The mines and refineries rest on the upper levels accessible only by ramps. Enemy facing ramps are marked by Red X's, friendly X's are marked by Orange X's
Blue arrows denote possible paths from enemy base. They can either go up the ramps or bypass and attempt to attack from behind. There is a straight way path from the center of one base to the other that goes in between the ramps and mines. This is a quick way to flank the enemy or route retreating foes.
Before War prep: Squad leaders: must be set up before hand, and jobs designated and handed out.
In 30 v 30 we will have 5 leaders, and each one should know what they're doing. Leaders at the minimum should read this guide.
Furthermore, they should have an idea of what their jobs during the war will be and know how to direct their squad. Squad members will be briefed by leads on their roles.
Last note, while having this map open all the time is redundant and possibly detrimental with alt tabbing, everyone should know the basic lay out for the map. Geography is essential in any war. A general consensus seems to be that Mine 1 is NW, Mine 2 is NE, Mine 3 is SW and Mine 4 is SE. North and South refineries are labeled, and each one should be known so as to help direct people to important hotspots.
Every mine has 2 exits, a ramp to lower level, and a road to the refinery (which leads to the other mine) Every refinery has 3 paths, 1 that leads to both mines, and 2 paths to the lower level, one north one south. These paths are round about and far from the base exits so are not used except for flanking. Be wary of these.
Communication: There must always be communication between everyone, however because this is more detrimental than helpful, communication will be limited to between squads and squad leaders. In other words, Squad leader 1 - 5 can converse and plan, and each lead can talk to his or her own squad. This can be accomplished with 2 VOIP programs, possibly both done in raidcall. If not, skype, or another suitable voice chat program should suffice.